BoxRunner!

It was time for a version 1.5 update…

BoxRunner Game Info

BoxRunner Bug Reporter

The story behind Box Runner is a simple one; my kid was playing a rather violent game on the iPad one day and I asked him if there wasn’t anything better for him to play; of course he answered no. So I decided to make a modernized arcade style game without violence. I am neither for or against violent games mind you, and I enjoy my fair share of games that contain violence.

So one Friday evening I decided I would challenge myself; could I:

  • Make a game in a single weekend?
  • Publish it by Monday morning? (In 60 hours.)
  • And keep it Non-Negative?”

Personally, the hardest part was thinking up game rules that were non-negative. How to play a game without violence or other negativity in the game.

I was stranded in a hotel for the weekend, so I had the time.

By Monday morning I had a working game. It was rough and not very polished but it performed well and all the main features worked. I had just enough time left over to make a quick game trailer.

I forced myself to publish it as it was, all the while resisting the urge to “add one more thing”. I promised myself that I would polish it up a bit more and release that as version 1.1. I did manage to add all of the features I really wanted in version 1.1 later on.